deviant art

Deviant Login Shop  Join deviantART for FREE Take the Tour
[x]
more ▶

Featured in Groups:

Details

May 5, 2009
Link
Thumb

Statistics

Comments: 34
Favourites: 0
Views: 101 (0 today)
[x]
Okay. I'm sure that by now, we all know about BioWare's upcoming MMORPG, The Old Republic. For those of you who don't know, it's a massively-multiplayer Star Wars game set 300 years after KOTOR 1 and 2, and set in a period of galactic history where an Evil Empire threatens a Good Republic and Jedi and Sith are the major players in this repetitive conflagration. The Sith get Mandalorian and Bounty-Hunter allies, and the Republic get smugglers. Everyone dresses like it's The Clone wars for some reason, and the Jedi order hasn't instituted any changes in it's doctrine since the Jedi Exile presumably reformed it. Yeah, so much for originality and continuity. But I digress. Regardless of whether TOR will be a good game or not, regardless of whether it will be a fun Star Wars experience or an unworthy successor to two of the best sci-fi RPG's ever made, I'm certain that we were all disappointed that BioWare had eschewed the idea of giving us what we all really wanted. A third sequel in the same style of play as the first two games, like Mass Effect, (but with less…well, weirdness).

The reason the first two games have proved to be so enduringly endearing is because of the great characters and involving plots. The first game set you in the middle of grand old war between good and evil, had you sneak around an occupied world incognito to rescue a Jedi love interest, and then escape at the last moment from the dastardly Darth Vader-esque villain's world shattering attempt to destroy you. Your companions were pilots, scoundrels, droids and mercenaries as well as Jedi, and each engaging character in the party made you feel connected to something grand. You train as a Jedi, begin tracking down the maps to a secret world and the deadly weapon hidden there while defeating the evil minions the villain sends after you, until there's a grand confrontation, a lightsaber duel, a space battle and a happy ending for all! Hurrah!

The second game was darker and edgier, but not in a bad way. The galaxy had been broken almost to the point of destruction and was only beginning to recover. The hero from the first game is gone, but his actions still resonate throughout the worlds you visit. Characters from the first game return alongside new and ever cooler ones, and we travel to worlds both new and old on a quest to find out why you have suffered the terrible fate of losing the Force. Darker Sith hunt you and in return are vanquished, and after bringing hope back to the Republic, after taking a stand and proving that evil can be defeated even in the darkest times, you disappear too, following the footsteps of your master as you go into the unknown regions of space on a quest to find the truth and reunite with your commander like the good soldier you are.

Well, we all know that those games were great, with heroes and villains alike that we could root for, love and draw much fan-art of. I don't know how TOR will turn out in those aspects, but I have the feeling that the sense of belonging to a greater whole, of leading a party of diverse and wonderful characters will be painfully absent. So, I and my brother ZEROresolution, intend to try and fill that gap ourselves. We're starting a new project together, called KOTOR III: Twilight War. It's set 60 years after KOTOR 2, in a Galaxy that is well on the way to recovery, with the Force once again in balance and a new breed of Jedi to protect and serve it. But the final remnants of the Jedi Civil War rear their head one last time, in the twilight of their power to once again try and bring destruction and chaos to the galaxy. Arrayed against them are an unlikely cast of heroes.

A Jedi on a mission for good

An Operative, trained to succeed where others fail

An Officer, torn between duty and justice

A Sith, old, betrayed and bitter

A Healer, struggling against the darkness

A Seer, doubting what he sees

A Hunter on a quest of vengeance

An Assassin, enigmatic and unpredictable

A Scoundrel, tossed about by fate

A Pilot, untried but eager to prove himself

A Droid, prepared to serve however it can

A Warrior, calm, steady and lethal

These twelve companions find themselves brought together by fate in the pursuit of one goal; the defeat of the new Sith Order that has begun to wreak havoc on a galaxy that has only just recovered from the wars that their kind waged on it. I'll post journal entries that will update the story as it progresses from beginning to end and ZERO and I will both provide art of the characters as they are introduced, (in micro form, for the most part, but possibly with some sketches as well.) We'll also provide comments on what went into the design and what inspired the characters looks, backgrounds and motivations. We hope that you'll enjoy this, and maybe it will help your spirits up until TOR comes out. And possibly after.
  • Mood: Artistic
  • Listening to: Chevelle - Vena Sera
  • Reading: NJO: Edge of Victory - Concquest
  • Watching: Agatha Christie's Poirot
  • Playing: Titan Quest
  • Eating: Subway Sandwiches
  • Drinking: H.2o
Add a Comment:
 
:icontoranih:
Sounds interesting. :-)
Reply
:iconspectorknight:
Hope you enjoy what we have to show. The prologue that sets up how the Galaxy is will be posted soon.
Reply
:iconspectorknight:
It's up so go check it out.
Reply
:iconcorranfett:
Hehe, good to hear there's a backstory behind those KotOR III micros that I saw ... and even more than a backstory, it seems. :D

I have to agree with you on most accounts regarding TOR. It feels totally disconnected from the timeline and the two KotOR games, why they chose to make it a mix of KotOR and Clone Wars is beyond me... to appeal to more players because they are unfamiliar with that timeframe, and maybe know more of CW, perhaps? That'd be a really lame reason, seeing as both KotOR games were way popular and successful, despite (or maybe even because) the largely different setting and time. The TOR developers say they wanna put "story" and "plot" into an MMO, but so far, the story and premise seem to be solely built around the usual setting of an MMO. Well, maybe it will be fun once it comes out, maybe not, but it sure isn't what a KotOR III could have been.

So, I applaud your and Zero's project. The premise sounds pretty compelling so far, as do the rough outlines of the characters. Seeing a Seer on the list makes me think immediately of the Covenant... maybe a Jedi in Krynda's legacy? And I certainly hope either Assassin or Hunter are of the infamous HK line of droids... ;P

I wonder, what "format" will your project be? A story, a forum-based RPG, or just concepts for what a KotOR III game should be like? Or even a KotOR II game mod? :D

In any regard, keep up all this creative work, sounds very promising, and good luck with it. :clap:
Reply
:iconspectorknight:
First of all, thanks for the support. I know that you saw the old micros, and while a few of those cahracters are still intact visually, backstories have changed, some characters have been dropped and there's a whole new breed of Sith. :D

I agree with everything you just said about TOR. You summed up my and ZERO's feelings on it exactly. Or maybe just my thoughts. ZERO feels that the BioWare staff should be forced to work on Barbie games for the rest of their careers as punishment. :P

As for the format, I'll be posting breif synopsis in parts, usually one or two to the planet that they're on at the time, as well as short vignette's every once in a while, to flesh out the characters. I have the first one almost ready, and just need to get the Operative posted before we can show it off.

Stay tooned.
Reply
:iconrobokop:
Sounds cool though still the gap is a bit too big dince K2 I think. But don't mind me. I just wanted to see what happend to my Exile. Anyway... cool. :)
Reply
:iconspectorknight:
You have a point there, one that ZERO took sides with, so I agreed to shorten the peroid to thirty years. As for the Exile (and Revan) three years after KOTOR 2, some of the Exile's companions returned to the Republic. Atton Rand, Mira, and Brianna re-started the Jedi order on Coruscant, reforming it along the lines that the Jedi Exile provided for them. Canderous also returned, and lead the Mandalorians back to their homeworld. After signing a pact with the Republic and leading several campaigns against invaders from the unknown regions, he passed the mantle of Mandlore down and eonce again disapeared. The Exile, Revan, Bastila, Visas Marr, Bao-Dur and the droids were not seen again by anyone in the Republic, though they are regarded as legendary heroes.

Brianna is the head of the new Jedi Academy. Atton and Mira share the duties of leading the Jedi, know known as the Republic Knights, as High Lord and High Lady of the order. Most Jedi are reffered to as either Lord or Lady now, due to the Republic's admiration and respect for them.
Reply
:iconrobokop:
Okay - not sure I like the title idea. Jedi are above such things. Simple "master" is enough I think. But that is just my opinion.
I also think that Mical should have some role there too. He does not have to be a jedi (he has no chance with Brianna as a party emember of course) but he is useful I think. :)
Reply
:iconspectorknight:
Oh, yeah, Mical. I knew I forgot someone. Since in this canon Mical and Brianna both joined the Exile's crew, he was trained as Jedi, returned with the others and is the leader of the new Seers mentioned in the Seeker's bio.
Reply
Add a Comment: